Just a small update.
- DynamicHires: 3 lines (last+current+next) are now used to calculate the palette for every line. This method produces cleaner pictures with less artefacts (it doesn’t look that much sliced).
- Fakemode now uses a different pattern like in Unreal by Future Crew. Pseudo-subpixel arrangement on every column is now different. One source pixel is translated into 3 pixels on every column. First column – RGB, second – BRG, third – GBR, fourth – RGB, etc. Lower vertical resolution is a bit less noticeable, and it looks more natural even on lcd screens.
- Small usability fixes.